Research

At investigate.Games, we explore the deep and evolving connections between games, people, and culture. From video games to tabletop experiences, our research examines how play shapes—and is shaped by—society.

Our work is driven by a commitment to social justice, equity, and inclusion. We believe that games are more than entertainment; they are powerful cultural artefacts that reflect and influence the world around us. We strive to uncover how games impact identity, access, and representation through critical analysis, community engagement, and innovative methodologies.

Join us as we challenge assumptions, amplify diverse voices, and push the boundaries of game research.

Our publications

Journal articles
1.Caitlin Veal, Matt Coward-Gibbs, Jack Denham, Matthew Spokes: “You Feel Like You’ve Found a Place Where You Belong”: Symbolic Interactionism and Online Social Video Games in the Age of COVID-19. In: Games and Culture, 2024. (Type: Journal Article | Abstract | Links)
2.Matthew Spokes, Jack Denham, Matt Coward-Gibbs, Caitlin Veal: ‘I wasn’t me, grieving in my room. I was Spiderman’: Gaming, Loss and Self-Care following COVID-19. In: Mortality, 2024. (Type: Journal Article | Abstract | Links)
3.Jack Denham, Matthew Spokes, Matt Coward-Gibbs, Caitlin Veal: Personal, Pedagogic Play: A Dialogic Model for Video Game Learning. In: Pedagogy, Culture and Society, 2023. (Type: Journal Article | Abstract | Links)
4.Jack Denham, Stephen Hirschler, Matthew Spokes: The Reification of Structural Violence in Videogames. In: Crime, Media, Culture, vol. 17, iss. 1, 2021. (Type: Journal Article | Abstract | Links)
5.Jack Denham, Matthew Spokes: The Right to the Virtual City: Rural Retreatism in Open World Gaming. In: New Media and Society, vol. 23, iss. 6, 2021. (Type: Journal Article | Abstract | Links)
6.Matt Coward-Gibbs: Why Don’t We Play Pandemic? Analog Gaming Communities in Lockdown. In: Leisure Sciences, vol. 43, iss. 1-2, pp. 78-84, 2020. (Type: Journal Article | Abstract | Links)
7.Matt Coward-Gibbs: Critical spelunking of casual toxicities: patching gaming culture. In: Information, Communication & Society, vol. 22, iss. 14, 2019. (Type: Journal Article | Links)
8.Matthew Spokes: he Democratic People’s Republic of Korea, procedural rhetoric and the military-entertainment complex: two case studies from the War on Terror. In: Media, War and Conflict, vol. 32, iss. 2, 2019. (Type: Journal Article | Abstract | Links)
9.Matthew Spokes, Jack Denham: Developing Interactive Elicitation: Social Desirability and Capturing Play. In: The Qualitative Report, vol. 24, iss. 4, 2019. (Type: Journal Article | Abstract | Links)
10.Jack Denham, Matthew Spokes: Thinking Outside the ‘Murder Box’: Virtual Violence and Pro-social Action in Video Games . In: British Journal of Criminology, vol. 59, iss. 3, 2018. (Type: Journal Article | Abstract | Links)
1.Matthew Spokes: Gaming and the Virtual Sublime: Rhetoric, Awe, Fear and Death in Contemporary Video Games. Emerald, Bingley, 2020. (Type: Book | Abstract | Links)
2.Matt Coward-Gibbs (Ed.): Death, Culture and Leisure: Playing Dead. Emerald, Bingley, 2020. (Type: Book | Abstract | Links)
1. Coward-Gibbs, Matt: The Magic Circle. In: Gregory, Donna (Ed.): What Board Games Mean To Me: Tales from the Tabletop, Aconyte, Nottingham, 2024. (Type: Book Chapter | )
2. Denham, Jack, Spokes, Matthew: Il diritto alla città virtuale: la regressione rurale nei videogiochi open world. In: Bittanti, M (Ed.): Reset: Politica e videogiochi, Mimesis Edizioni, Milano, 2023. (Type: Book Chapter | Links)
3. Coward-Gibbs, Matt: Why Don’t We Play Pandemic? Analog Gaming Communities in Lockdown. In: C W Johnson B Lashua, D C Parry (Ed.): Leisure in the Time of Coronavirus: A Rapid Response, Routledge, London, 2022. (Type: Book Chapter | )
4. Coward-Gibbs, Matt: Death ≠ Failure. In: Coward-Gibbs, Matt (Ed.): Death, Culture and Leisure: Playing Dead, Emerald, Bingley, 2020. (Type: Book Chapter | )
5. Coward-Gibbs, Matt: Some Games You Just Can’t Win: Crowdfunded Memorialisation, Grief and That Dragon, Cancer. In: Coward-Gibbs, Matt (Ed.): Death, Culture and Leisure: Playing Dead, Emerald, Bingley, 2020. (Type: Book Chapter | )
1. Coward-Gibbs, Matt: Gaming for Good? The Future of Interactive Media [public engagement]. Aesthetica Short Film Festival, York, 06.11.2024. (Type: Presentation | )
2. Spokes, Matthew, Coward-Gibbs, Matt: investigate.games. UK Digital Games Lab Summit, Manchester Metropolitan University, 12.07.2024. (Type: Presentation | )
3. Coward-Gibbs, Matt: Gaming for Good? Exploring the Social Impact(s) of Interactive Entertainment [public engagement]. Aesthetica Short Film Festival, York, 10.11.2023. (Type: Presentation | )
4. Coward-Gibbs, Matt: Surface Tensions: Why What We Play on Matters. Leverhulme Research Spotlight , UK Games Expo, Birmingham NEC, 03.06.2023. (Type: Presentation | Links)
5. Coward-Gibbs, Matt: Talking About Books About Games [public engagement]. UK Games Expo, Birmingham NEC, 02.06.2023. (Type: Presentation | )
6. Spokes, Matthew, Denham, Jack: investigate.games. UK Digital Games Lab Summit, University of Leicester, 24.02.2023. (Type: Presentation | )
7. Coward-Gibbs, Matt: Cemeteries, Consoles & Corpses: Burial Ground Ethnography in Gameplay Environments. Death & Culture II, University of York, 06.09.2018. (Type: Presentation | Links)